First heard about this from Marc, damn amazing game!
Scribblenauts was first conceived in the second quarter of 2007, near the same time that they had envisioned Lock’s Quest.[4] Creative Director for 5th Cell, Jeremiah Slaczka, stated that they were seeking counterparts of Nintendogs and Brain Age, games that had attracted a much wider demographic than most other niche games, that 5th Cell could develop.[13][16] The concept of Scribblenauts came from a combination of a previous idea he had for the DS that was similar to Mad Libs and a dream he had about solving life-situation puzzles in rooms.[14] An additional idea that was envisioned by Slaczka was to allow players to write out complete sentences on the bottom touchscreen and having the sentence come to action on the top screen, but realized the game would be tedious and that players would only be interested in using keywords.[16] They combined these ideas to create the core concept of Scribblenauts.[16] Slaczka realized that the concept of the game may have been considered impossible by other programmers, but found that 5th Cell’s Technical Director Marius Fahlbusch felt confident they could create the required elements.[4] As Lock’s Quest was thought of first, they focused on releasing that game first while beginning the development of Scribblenauts. The game entered beta around May 2009, and had numerous play-testers exploring the game.[17] About half of 5th Cell’s staff worked on the game.[4] It was developed alongside the DS version of Drawn to Life: The Next Chapter.[18]
via Scribblenauts – Wikipedia, the free encyclopedia.
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