Kotaku has slowly turned into a haven for decent if not excellent writing about and sometimes not primarily of games.
Case in point is this article which is closer to the writing style of someone wanting to write for The New Yorker than the sensationalist gaming press we have come to know and expect.
It’s suppose to be about the N64 except it is not, and what follows is more a meditation through remembrance of an important part of the writer’s past.
I hope this starts a trend on affiliated sites like io9. Keep up the good work Kotaku!!
I was recently sitting on the sofa at Action Button Entertainment Headquarters in Oakland, California, with a good autumn breeze coming in the windows. Me and Action Button Entertainment programmer Michael Kerwin were working on our game VIDEOBALL (coming QX 20XX (please buy it (I need to go to the dentist (it hurts so badly)))). The breeze was excellent. The sun was bright. I opened a YouTube tab. I put on a thirty-minute extended audio-only video of the Super Mario 64 castle music. It filled the room. Kerwin and I worked while the music played.
It took a minute for me to notice I’d put on that music. Why that track, of all tracks? It’s a nice and friendly track. It sounds like a crisp late-summer day. It also reverberates like the interior of a building. I had the windows and door wide open. We were both outside and inside at the same time.
It was sunny and breezy and cool, and a strong memory of Super Mario 64 jumped into my skull with sudden ferocity.
So I thought about the Nintendo 64 for a couple of minutes, and five anecdotes emerged which I suppose summarize how I feel about the system.